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Nueva versión estable MagicQ 1.6.6.8 y MQ1000 Stadium en proceso de beta testing


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En la web de ChamSys hay disponible para descarga una nueva versión estable para todas las mesas y sistemas operativos soportados, recordaros que en el modelo MagicQ Pro se dejó de actualizar en la versión 1.6.1.7 siendo ésta la última versión estable disponible.

Esta es la primera versión lista para ser ejecutada en la nueva mesa ChamSys MQ1000 Stadium y con la que empieza el proceso de beta testing de la mesa. En la versiones Windows y Mac, no en GNU/Linux, hay disponible un nuevo panel llamado Stadium que reproduce la nueva mesa, aunque éste panel sólo será efectivo si se utilizan dos monitores. La nueva mesa se espera que procese entre 100 y 200 universos DMX para iluminación y otros 300 universos para pixelmapping, sin necesidad de nodos o procesadores de red externos a la consola. Incorpora en la propia mesa visualizador y media server, faders motorizados, 2 pantallas táctiles de 21 pulgadas, 30 playbacks físicos cada uno con fader motorizado, encoder, botón flash/swap, go y back y pulsación en el fader, esto último ejecutará en modo blind el playback para previsualizarlo en el visualizador. El encoder de cada fader se puede utilizar para controlar parámetros del playback, como tamaño o velocidad de un efecto, velocidad de la cue stack o chase, o como un playback separado para controlar elementos simples, como máquinas de humo, luces de sala, niveles de luz blanca en grabaciones o master de intensidad por ejemplo, dando un total de 60 playbacks si se utiliza de esta manera. El precio previsto para la Mq1000 Stadium es de dos veces el precio de la Pro 2014

ChamSys recomienda la actualización a esta versión de todas las mesas y programas. Hoy se ha subido el paquete .deb a los repositorios apt, por lo que los usuarios de GNU/Linux pueden actualizar con un simple apt-get update; apt-get upgrade.

En estas 8 versiones desde la última estable (1.6.6.0) estas son las funciones nuevas que se han añadido:


Make Hard Values
Added a function to make values in the programmer hard values instead of palette values. This function can be accessed in the Programmer Window, View Levels with SHIFT + MAKE HARD. All attributes of the currently selected heads that are active in the programmer are made hard (non palette) values. If no heads are selected then all heads in the programmer are affected.
Keyboard shortcuts are also available by holding POS, COL, BEAM, * or one of the attribute soft buttons and pressing INC. This operates in a similar way to making channels active using SET, knocking out channels using REMOVE or partial locating channels with LOCATE.

DMX Universe Merge
A new option has been added to test options in Setup, View DMX I/O to enable a complete universe to be merged with the input universe. This makes it easy to merge a whole universe - previously it was necessary to set up all 512 channels in the Patch Window to Merge.

CITP (MSEX) live feeds
MagicQ now supports live feeds over CITP (MSEX) for use in the MagicQ Pixel Mapper and for user display on MagicQ. Live feeds do not have to come from a Media Server, they can come from any CITP (MSEX) source such as PixelBeetle or MSexLord. Multiple different live feeds from multiple different source PC/Macs is supported. Each Live Feed Stream is treated as a Media Server with type of "CITP Feed". The Media Server IP address should be set to the IPa address of the PC/Mac providing the feed and "Thumbs" and "Live Previews" should be enabled. To set up multiple live feeds from one PC/Mac then set up multiple identical Media Server entries - each with the IP of the live feed source and "thumbs" and "Live Previews" enabled. The entries do not have to be adjacent media servers in the list. MagicQ will only make one MSEX connection to the PC/Mac but will grab the previews for the multiple sources through this connection. Live Feeds can be used in the Pixel Mapper by selecting Media Folder as "Live Feed" and selecting Media File as the "Server number". The received Live Feeds can be viewed in the Media Window by selecting View Outputs instead of View Servers on the left most soft button.
Note that a 2nd Media Window can be opened by pressing CTRL and Media or by pressing 2 then Media. This enables the 2nd Media Window to be used for displaying live feeds whilst the first is used for controlling media servers.

Sub selection inversion
It is now possible to invert the current sub selection by pressing 0 NEXT HEAD.

MagicHD
Media layer "Mirror/Flip" channel has a new horizontal and vertical mirroring feature: the media is reflected about the centre of the screen. The old "mirror" function is now called "horizontal flip". This feature is designed to be used in conjunction with the "scroll" physical effect, so that media clips can be mirrored to remove edge jumps when they scroll.
Added "Scroll to Index" to media layer physical effects. This uses two FX parameters to directly control the scrolled position of the layer. Switching between Scroll to Index and Scroll does not reset the scrolled position, so (for example) Scroll to Index can be used to set the start point, then Scroll will scroll from that point.
Added "Tile" to media layer physical effects. This uses parameter 1 to control horizontal tiling, parameter 2 to control vertical tiling, and parameter 3 to control mirroring of alternate tiles. Added physical effect and parameters to the output layer. At the moment this only supports the new "tile" effect.
Added physical effect DMX channels to the media layers in addition to the colour effect DMX channels - four of the previously reserved channels in the MagicHD Layer personality are now allocated to Physical Effect and the parameters Phys FX 1, PhysFX 2, Phys FX 3. Physical effects are used for shaking, scrolling etc. . . whilst colour effects remain on the Col effect channels.
A layer can have a colour effect and a physical effect running at the same time.
Added Scroll effect for scrolling a layer with wrap around. Set Physical Effect to Scroll and then set Horizontal speed on Phys FX 1 and Vertical speed on Phys FX 2.
Window size dialogue now has a Live Changes option so you can position the window interactively.
Window size dialogue has number entry boxes for the top left window coordinates to allow more accurate positioning.
Removed 100x100 minimum window size restriction.
It is now possible to fix the size and position of the MagicHD window when it starts, and to turn off the border and menu. These options are available through the new view→window menu.
MagicHD output can be sent to a separate window, with the menu and status remaining on a control window on the primary monitor.
The convert media files dialogue box now allows multiple files to be converted in one go.
Improvements to text layer. Fonts are rendered at one pixel per point regardless of size, so always appear smooth. Text window doesn’t shrink if the text is too small. Added a basic scroll modes (loop, bounce, stop), and scroll to char/line. User can select font, bold & italic. Refer to the MagicHD manual for full details.
Added shake effect.
Added media conversion dialogue box to help the user through the process of converting a file.
Media folders can now have trailing text (e.g. "001_my_loops"Wink. Where two media files or directories have the same number, the youngest will be used in the index.

Multi Windows Client
MagicQ now supports a MultiWindows Client to MagicQ on PC (Windows/Linux) and Mac similar to the original PC MultiWindow app that was obsoleted recently. This allows a PC or Mac to be used to display windows from a MagicQ console system - thus expanding the number of monitors supported by the console. If the PC or Mac has a touch screen then it will work like a touch screen for the MagicQ console system also. Start MagicQ with the Multi Window short cut, or command line argument "multiwin" to force it into Multi Window Client mode. In Multi Window Client Mode MagicQ does not output any network data except for trying to connect to a MagicQ system to retrieve Multi Window information. MagicQ can also be set to start up in Multi Window Client mode by setting Setup, View Settings, Windows, Start Mode = Multi Windows Client.
On the MagicQ console system enable monitor Net 1 in Setup, View System, View Monitors and press EXT to move a window onto the external PC/Mac. The Multi Window Client searches for MagicQ systems on the network and then provides a select box to choose the system to connect to.
The MultiWindows Client always acts like an external monitor to the MagicQ console system - the window layout uses the same full, half, quarter size windowing as the console.
MultiWindow Client mode can also be entered whilst running MagicQ by using the short cut in the menu bar or from Setup, View System, View Monitors - but note that this means that MagicQ is initially started normally and may affect other MagicQ consoles on the network until the MultiWindow Client mode is entered.

Execute Window
Added Execute window, Preload function. This allows execute window items to be selected before the change is applied. Press the PRELOAD soft button to start selecting/deselecting items. MagicQ will show the items selected/deselected but will not apply them until the PRELOAD GO soft button is pressed. The Busking Rate Master can be used in conjunction with this feature to allow all the items to fade at the same time.
Added support for setting the item type, item colour and item bitmap of multiple items at a time - use SHIFT or CTRL to cursor select multiple items to set. Improved graphics when using Appearance = Colours.
Added support to Execute Window Max View to allow PB1 to PB10 playback legends to be visible - use soft button C, Playbacks = On. #0002500, #0004923, #0006075
Added Special Item to enable power off on PC/Macs. #0000825, #0002312
Added Special Item to allow Global Tap to Time button in the Execute Window. #0004502, #0004189
Added support for Attribute Encoders - press the ASSIGN SPECIAL soft button followed by Encoder and select Attribute. The attribute encoder acts like the encoders in the Intensity, Position, Colour, Beam windows, affecting the currently selected heads.

Tap to time
A Global Tap to Time option has been added that controls how the GO button in the Master Crossfade section operates - in Setup Window, View Settings, Playback, set Crossfade button function to "Tap To Time Selected" or "Global Tap to Time". "Tap to Time Selected" affects the absolute rate of the currently selected Playback. "Global Tap to Time" affects the absolute rate of all active playbacks.
When set to "Default" the function of the GO button is determined by the Crossfade Master function option - for "Global Rate" and "Club Master" the button is set to Global Tap, for "Rate" and "Busking Master" it is set to Tap to Time for the selected playback, for all other options it is set to normal "Go/Back" function.
Cue Stacks can be set to use a divisor of the tapped time - in Cue Stack Options, Audio set The rate that the Rate Divisor - by default it is set to "Normal" and takes the tapped time. Options include "Div by 2" to "Div by 8" and "Mult by 2". The divisor affects setting of the rate by tap to time either as the selected playback, as part of global tap to time, or as part of audio BPM rate setting.
Cue Stacks can also have the Rate Divisor can be set to "Inhibit" - in this case the rate of the Cue Stack is never affected by global tap to time options. This allows Global Tap to Time to be used without affecting particular Cue Stacks. Tap to time affects the absolute rate of the Cue Stack - if it is a Chase, then the Chase Speed, or if it is a Cue Stack Step with FX then the FX rate - the programmed rate of the Cue Stack or Cue is changed. The programmed rate is then modified by the relative speed controllers - it can be reduced by speed masters and fader controls FX speed options before being potentially increased or decreased by the playback rate/global rate masters.

3D Pixel Mapping
MagicQ now supports 3D Pixel Mapping, enabling easy control of LED ceilings, chandeliers and other 3D LED objects.
MagicQ includes a library of simple to use 3D effects which can be added on top of the existing 2D effects. Additional pixel mapping layers can also be used to modulate in 3D by controlling the offset and width of the 2D FX - stunning 3D effects can be created very quickly.
MagicQ supports 3D grids and multiple fixtures can be inserted into the 3D grid in one go making it easy to create the grid mapping.
In the Output Window, View Plan a grid can be made into a 3D grid by pressing SHIFT and SET GRID DEPTH. This makes the current grid into the starting grid and allocates the following grids to make up the depth. The following grids must be empty (0/0 size) before they can be allocated to a 3D grid. For example, to make a 10x10x20 grid - go to grid 1, set the grid size to 10x10. Then set the grid depth to 20. Grid 1 then becomes a 3D grid using grids 1 to 20. The Grid is shown on Encoder A as grid 1-1
(20) to 1-20 (20). MagicQ no longer shows grids 2 to 20. Fixtures can be now be inserted into the grid in 3D direction as well as the normal way - horizontally or vertically. Pressing
INSERT HEADS gives a list of options. When inserting in 3D direction the starting position in 3D is determined by the Grid number. For example if you have Grid 1 as a 10x10x20 grid then inserting a 5 element multi head fixture into Grid 1-1 using 3D Direction will insert it into grids 1-1 to 1-5. If you do the same operation into Grid 1-10 then it will insert into grids 1-10 to 1-15.
The MagicQ Pixel Mapper personality (Generic_Bitmap_With FX 2.hed) has been extended to add extra channels for controlling 3D FX (Generic_Bitmap_With FX 3.hed). In the Outputs Window, View Plan pressing PATCH PIXMAP will now patch the 3D personality (FX3).
The following 3D effects are available:
• Heightmap - This offsets the height of the current media in 3D space by using the intensity of another pixelmap layer. An optional blur effect can be added based on a third pixelmap layer
• Heightmap - Fill up - This takes the above effect and fills the space under the 3D area with the pixel colour
• Heightmap - Fill down - This takes the above effect and fills the space above the 3D area with the pixel colour
• Slide - This takes the entire 3D space, and offsets it up or down over time. The current media then fills in the new blank slot. This is good for simple cascading effects.
• Particle generation - A simple particle generation system which allows you to create particle fields with a given direction, random hues and trail effects.
• Particle bounce - A particle system where a grid of particles use a second pixelmap layer to effect the velocity of the particles, similar to having a grid of balls laying on a speaker which are kicked up in the air.
An organic fx has been added to the 2D pixelmap effects which is a first order Perlin noise generator. This can be used in conjunction with the heightmap 3D effect to make smooth waveforms.

Media Player Pixel Mapping integration
MagicQ software now supports complete integration of the MagicHD Media Player and the MagicQ Pixel Mapper. This enables the user to choose at any time whether LED fixtures and fixture arrays are driven from high resolution media (MagicHD), from Pixel Map effects, or from traditional lighting Cue levels. Within the Pixel Mapper the live feed output from MagicHD can be simultaneously blended with the Pixel Map effects and with the base levels from simple lighting Cues. Audio inputs can be used to control levels and mix parameters to make the LED fixtures react to the music.This enables a wide range of effects to be produced over the LED fixtures and arrays where sometimes they are treated as media playback and other times as lighting effects with greater spatial importance. When using a Pixel Mapper set the Media Folder to Live Feed and choose the Media File Server 1 to Server 50 to choose a feed from the appropriate media server as configured in Setup, View System, View Media.

Icon Snapshots
MagicQ now stores Snapshot images of the Visualisation, Media or Pixel Mapping output when recording Cues and Palettes enabling easy identification of the contents of Cues and Palettes. MagicQ grabs Snapshots directly from MagicVis and MagicHD.
MagicQ can also grab Snapshots from Capture using CITP and from MSEX compliant Media Servers. Snapshots are stored into extended show files which can be transferred between consoles.
Icon snapshots are stored on the MagicQ system/console rather than in the show file - this avoids the show file getting too large.
In normal operation MagicQ will save the icon snapshots to the icon folder on the MagicQ system and retrieve them when needed for display.
In order to allow MagicQ shows with icon snapshots to be transferred onto other MagicQ systems, MagicQ now supports anadditional "extras" show file with the file extension ".xhw". When a show contains extra data such as snapshots then when the show file is saved using SAVE SHOW or SAVE TO USB then the additional show file is saved at the same time. This "extras" show file contains only the extra icon snapshot data, it does not contain the main programming of your show. If you wish to use your show on a different system with the icon snapshots then you need to copy both the ".shw" and ".xhw" files to the new system. When loading a new show MagicQ automatically checks for the presence of a ".xhw" file and extracts the icon snapshots from that file into the icon folder on the MagicQ system.
The "extras" file is not saved during auto saves and is only loaded (extracted) when the user loads an existing show using LOAD SHOW.

Plots
MagicQ now incorporates a Plot Window displaying the position and orientation of fixtures within the lighting rig. The Plot Window can show Front, Overhead and Side elevations, restricted to either Flown or Floor fixtures and the view can be moved and zoomed. The view can be restricted to only selected fixtures or to all fixtures. Fixtures can be selected from the plot window either by clicking (touching) individual items or by multi selecting multiple items. The positional information is taken from MagicVis and can be edited in the Patch Window.
The Plot Window is available on MagicQ PC for Windows, Mac and Linux and on the MQ1000. It is not currently available on Pro or Compact consoles.

MagicQ Stadium Panel Mode
MagicQ software for PC and Mac now supports a Stadium Panel layout as well as the older Compact and Pro layouts thus enabling MQ1000 users to pre program and run their shows from their laptops and computers. The Stadium Panel can be used together with existing MagicQ Wings (Mini, PC, Maxi, Extra, Playback, Execute). The full advantage is achieved with two full HD (1920x1080) monitors as per the MQ1000 Stadium console.
The Stadium Panel adds the extra MQ1000 buttons including HEAD, PAIR, MIRROR, TIME, VIS, PLOT and a dedicated GOTO button. There are also six multi purpose macro buttons. On older MagicQ consoles these button functions can be achieved through SHIFT/CTRL functions.
The Stadium Panel also simulates the MQ1000 fader pullback function enabling usage of the blind visualisation function to immediately visualise the contents of a playback by pulling back the fader.
MagicQ now supports an encoder on each Playback which can be configured to control a specific function such as Rate, FX Speed, FX Size, LTP crossfade, Time etc. on a per Cue Stack basis. The MQ1000 Stadium has a Playback encoder for each of the 30 Playback faders.
The Playback Encoders can also be configured on a per Cue Stack basis as stand alone Playbacks, completely separate to the Playback Faders, giving a total of 60 separate physical playbacks. These could be used for auxiliary functions that do not need dedicated faders like smoke machines, house lights, film practicals or just as additional intensity masters.

Net Wing Mode
MagicQ MQ60 and MQ70 consoles can now be used as network wings when connected to a PC or Mac running MagicQ thus enabling a full 64 universe show to be run from the PC/Mac but with physical control from the MQ60/70. This overcomes the 12 universe limit on the MQ60/70.
Net wing mode is activated by connecting the MQ60/70 to the PC/Mac via network and then on the MQ60/70 going to Setup, View System, View Monitors and pressing SHIFT and Remote Net Wing. The MQ60/70 will give a list of possible MagicQ systems to connect to. This is similar to remote control, except that the DMX ports on the MQ60/70 automatically are set to output the first four universes from the PC/Mac.
It is possible to configure the MQ60/70 to always start up in Net Wing mode - set Setup, View Settings, Window, Start Mode to Net Wing.
When in Net Wing mode the status bar shows NETW. Press CTRL CLOSE to exit Net Wing Mode.

Audio Sound FX Playback
MagicQ now supports playback of audio files triggered from Cues within Cue Stacks for playing back sound effects in theatre shows and for playing back Cue Calls. Users place audio files in the audio folder and then can select them directly from the Cue Stack. Multiple audio files can be played at the same time and the audio volume can be configured.
In the Cue Stack use Encoder A to select View Mode to Media to choose and view the audio clip for each Cue step.

Context Sensitive Help
MagicQ now includes a completely rewritten help system which uses a web browser interface. Pressing the Help button jumps directly to the topic associated with the current window such as Setup and Cue Stack options. The MagicQ help system is also available on the web at www.chamsys.co.uk/help.

Patching Heads with Duplicated attributes
MagicQ now has improved support for Heads with more than one element of an attribute - for example a LED Wash light with 5 RGB elements or a club light with 2 tilt channels. Heads set as "Duplicated" now allow access to the individual elements and allow FX to be run over the individual elements.
By default the duplicated elements are treated as one element - so the 2nd, 3rd and 4th elements just copy the programming from the 1st element. This ensures that the Head is simple to use and appears to act as if it only had a single element.
When locating, selecting palettes and using soft buttons or encoders on attribute parameters only the first element is made active in the programmer and therefore only the first element is recorded into Cues. When the Cues are played back then MagicQ copies the calculated values from the 1st element to the other elements.
Individual elements can be selected using the dot (.) operator. For example to select the 1st element only, enter .1 NEXT HEAD or .1 @@. This sub selects only the 1st element. Pressing returns the selection to all elements. When a sub selection is active on a Duplicated Head then the specific elements will be made active in the Programmer and subsequently recorded into Cues. When the Cues are played back MagicQ uses the programming from the Cue for elements that have been recorded in to the Cue,
only copying for elements that have not been recorded.
Palettes values are created only for the first element. When a sub selection is in operation MagicQ will use the value in the Palette for the first element regardless of the element selected - this avoids the need for creating separate palette information for each element. When a Palette is updated it will update Cues that use that Palette from the data for the 1st element regardless of which element is active in the Cue - ensuring that the Cue gets updated as expected. When selecting FX for channels on a Duplicated Head that have multiple elements MagicQ prompts three options for applying the FX:
• Dup Elements
• Include Elements
• Use Elements
Dup Elements treats the elements as duplicated - i.e. all elements in the head do exactly the same thing. This is the default operation which treats all the elements in a head as one. In software prior to v1.6.5.8 this was the only supported mdoe of FX for Duplicated Heads.
Include Elements includes all the elements in the FX enabling separate control of each of the elements as if they were separate heads. For example if you apply a FX to 4 heads each with 3 elements then the FX would be spread over the 12 elements.
Use Elements runs the FX within the Heads, with all Heads performing the same FX synchronously across their elements. This is the same as Include Elements except that MagicQ automatically sets Parts to the number of elements within the heads causing all Heads to have the same offset.
Heads are set as Duplicated Heads in the Multiple Heads Type field in the Head Editor. In the Head Editor, View Chans the element field (cursor right) is used to indicate the different elements. Duplicated elements always start from Element 1. All elements that are not duplicated are set to 0 (Main Element). For heads that have both a main element and a repeated element - e.g. a master RGB and then repeated RGB for each element then the master RGB is element 0 and the repeated RGBs start from 1.

MagicVis
Added support for Hang Types so that Heads can be fitted to Attach Objects in specific orientations. This information is also available in the MagicVis reports. Hang type options are Normal, Bottom rear, Bottom front, Top rear, Top front face up, Top front face forwards, Top boom, and Bottom Boom.
Added Shape and Angle fields to Patch, View Heads to enable specific shapes and beam angles to be set for generic heads. When set these fields override the defaults from the chosen personality. Again the shape is shown in the Fixture Patch report.

MQ70 Timecode support
This release includes an update of the MQ70 firmware (v1.1 which supports MIDI timecode input and SMPTE timecode input). Firmware change should not be attempted in show environments as should power be lost during the upgrade the console will become unusable. MQ70 firmware can be upgraded from Setup, View System, View Status. Reprogramming the firmware does have a small risk if the power is lost during the upgrade. We do not recommend upgrading firmware in a show environment - upgrade it when you have plenty of time before your next show. Place the cursor on the USB link and press the UPDATE FIRMWARE soft button and select v1.1 - then let the upgrade complete. Do not power off or reset the MQ70 during the update process as this could case the system to become unusable.
If for any reason you are unhappy with the new firmware you can downgrade again to v1.0 using the same method. Both versions are stored on the disc of the MQ70.
Note that this firmware should not be loaded on a MQ40 or MQ60.

Other Changes
Added support for setting FINE PAN/TILT mode in Pos Window.
Holding the S of a Playback when changing page now does not release that playback.
Added support for ChamSys Remote Ethernet Protocol Messages without the ChamSys CREP header - this allows easier integration with external systems but reduces the amount of checking of messages performed.
It is now possible to insert Automs in the middle of the list rather than just at the end.
Added "Fader controls Absolute chans" option. This allows channels to be controlled on the fader in absolute mode - when activated the channels go directly to 0% and then increase to the programmed value as the fader is raised to 100%.
Added support for selecting the heads within a palette entry. Deselect all heads then press the palette entry twice. Note that to apply the palette to all heads that are in the palette press INCLUDE and then the palette entry.
Setup, View DMX I/O now shows when there are conflicts for Direct DMX and for MagicQ Dual DMX.


...y aparte un montón de bugs corregidos, aunque alguno se les ha colado:

En Mac hay un error conocido que deshabilita el trackpad y el teclado. Para evitarlo, hay que mover continuamente el trackpad desde que se lanza MagicQ hasta que esté completamente cargado.

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